Creative work

Holographic card

A collectible card you can turn in your hands: four registered layers slide against each other for depth, and a foil spectrum whose phase follows the viewing angle rather than a clock.

How it works

Numbers

canvas
1024 × 1536 (2:3)
subjectScale
1.25
subjectDepth
0.28
backgroundDepth
−0.20
foil
0.65
safeArea
scale 1.12, offset (−0.06, −0.085)
subject height
65% of card
line-art ink
under 4% of the subject

Prompt

Paste this into any coding model to get the effect from scratch. It states every number explicitly — vague words like “smooth” or “modern” produce a different result every time.

Generate the artwork as 2:3 portrait, 1024×1536: a single hero subject, strong readable silhouette, bronze or metal surfaces, dark stormy background with one bright light source. Then build the card from four registered layers on that same canvas: (1) lift the subject with real alpha; (2) erase the subject from the background BEFORE blurring it at 28px, otherwise the blur leaves a ghost of the subject behind the real one; (3) derive line art with a difference-of-Gaussians at σ 1.2 and 3.0, multiplied by 14, values above 170 pushed to white, keeping ink under 4%; (4) typography on a transparent layer. Render with subjectDepth 0.28, backgroundDepth −0.20, foil 0.65, and drive the foil spectrum from the viewing angle rather than from time.

Where it breaks

Seen in

Viewer built on RuiC-card-skill by HRuiCcc · MIT