UI components

Potion dispenser

A game-style potion picker made of three moulded plastic keys sitting in a recessed track — what, how much, what form — and a round dispense button in its own socket. Each key cycles its options with a quick press and a flash, and turns red on its last option. Press dispense and the capsule breaks into pills that fly off while the track resets, key by key, to the start.

What it is

A potion picker for a game, built from three chunky plastic keys and a big red button: tap a key to change the potion, the dose or its form, watch it turn red on the strongest choice, then hit the button and the pills fly. A playful, tactile control for games, kids’ apps and anything that should feel like a toy rather than a form.

Full library — live sample, numbers, prompt and source — is for clients. I have the password